Use the Chapel as the clue
The seven Chapel stained-glass windows show the same figures as the Tomb statues. Their Roman numerals provide the order. You can draft the Chapel on an earlier run, note the figures and held items, then use that record when the Tomb appears; both rooms do not need to be drafted on the same day.
Statue order
| Roman numeral | Statue | Held item clue |
|---|---|---|
| I | Gardener | Hoe |
| II | Cook | Pizza paddle |
| III | Farmer | Pitchfork |
| IV | Chimney sweep | Sweep / duster |
| V | Maid | Duster / broom |
| VI | Jockey or stable hand | Whip / riding crop |
| VII | King | Scepter |
Swipe sideways to read the complete statue order.
The held items are safer identifiers than clothing names: published guides use “Jockey” and “stable hand” for the sixth figure, and both point to the riding crop/whip.
Continue after the seventh statue
- Interact with the seven statues exactly once in the order above. A wrong order does not advance the puzzle; reset the affected statue and retry.
- Enter the chamber opened beside the last statue.
- Interact with the large Death statue’s scythe. The hidden door and the route toward the Basement/underground area then open.
Sources and scope
The Chapel clue, seven-statue order, held-item identifiers, and Death statue follow Siliconera’s Tomb guide and PCGamesN’s Tomb guide. They agree on the sequence and the follow-up passage; their sixth label differs (“Jockey” versus “stable hand”), so both aliases are shown here. This guide describes the interaction as a toggle because published sources disagree on whether the final state is described as up or down.
